package com.sghd.pojo.fight.game;

/**
 * @author frank
 * @date 2018-12-20 11:34
 * @desc 五行元素属性
 **/
public class ElementAttr {

    /** 加伤*/
    private int inHarm;
    /** 减伤*/
    private int deHarm;
    /** 提升血量上线*/
    private int upHp;
    /** 额外金币*/
    private float extraGold;
    /** 额外恢复*/
    private int extraRecover;
    /** 额外闪避率*/
    private float extraDodge;
    /** 额外增加的控制量*/
    private int extraCtrl;

    public int getInHarm() {
        return inHarm;
    }

    public void setInHarm(int inHarm) {
        this.inHarm = inHarm;
    }

    public int getDeHarm() {
        return deHarm;
    }

    public void setDeHarm(int deHarm) {
        this.deHarm = deHarm;
    }

    public int getUpHp() {
        return upHp;
    }

    public void setUpHp(int upHp) {
        this.upHp = upHp;
    }

    public float getExtraGold() {
        return extraGold;
    }

    public void setExtraGold(float extraGold) {
        this.extraGold = extraGold;
    }

    public int getExtraRecover() {
        return extraRecover;
    }

    public void setExtraRecover(int extraRecover) {
        this.extraRecover = extraRecover;
    }

    public float getExtraDodge() {
        return extraDodge;
    }

    public void setExtraDodge(float extraDodge) {
        this.extraDodge = extraDodge;
    }

    public int getExtraCtrl() {
        return extraCtrl;
    }

    public void setExtraCtrl(int extraCtrl) {
        this.extraCtrl = extraCtrl;
    }
}
